This is a website for Flesh-walkers the Physiological effect shifters.

Flesh-walker are not immortal or effected by the moon. They do not have any reason to hunt humans but do need to feed, just in a more animalistic way during shifts and we can eat normal food. Regardless, we can survive up to a week without food. They have great olfactory capabilities, but hearing and sight are strong as well. They are in complete control of themselves in any form, and are grateful for their gift.

fleshwalkers don’t need a magic belt, a ritual, or the help of a witch or the devil to shift, as it has been claimed. The full moon also isn’t necessary. To change shape, a fleshwalker just needs to concentrate on the form he wants to shift to. It usually takes a flesh-walker around a minute (or more) to shift from one form to another. The first shift is always very painful, but the pain reduces as the individual gets used to shifting.

Howling is an important vocalization that is done with alot of caution. The risk of being heard by humans limits the frequency, but urban-dwelling fleshwalkers can be rarely heard declaring their possession over the limited forested and park areas. Rather than howling a single pitch, multiple fleshwalkers will modulate, making their number difficult to determine.

Hunting centers around the chase, and is mostly done for sport rather than the need for food. They feed on ,really anything they can get there hands on. It is possible for a single fleshwalker to take down large prey, but is safer done with family. fleshwalkers are very fast and agile. Their canines can exceed four centimeters, and their jaws can snap bones.

Male fleshwalkers typically stand over 6 feet, and females a foot shorter. For the purpose of shifting, they usually remove shirt, and adorn themselves with jewelry that will not break.Sterling Silver is worn.

Most fleshwalkers live in isolated areas, where there is open forest to enjoy. Fewer claim territories in deserts, plains, and even cities. fleshwalkers are endangered, so there are few packs, most are loners or in monogomous couples. Only near cities are there real dangers of territory overlap.

fleshwalkers are monogamous, and almost always choose to have several children.

Living in the city can be difficult for fleshwalkers, as they prefer quiet, open spaces rather than the small flats and crowded streets of cities. They may stay in urbanized areas for different reasons: some have a regular human life, a job and friends. Due to all of the advantages of living near a city, there is alot of competition over urban areas. fleshwalkers claiming city territory are typically large and tough, and often have to defend their homes and family from intruders.

They are known for the physiological effect shifting: This is an M-shift that is so strong that it causes muscle contractions,that alters physical appearance during the M-shift muscle contracts stay the same,also therefore making this the closest thing to a P-shift.

They can also do many other shifts. 

Lycanthropy is the ability or power of a human being to undergo transformation into a wolf, or to gain wolf-like characteristics. The term comes from Greek lykánthropos (λυκάνθρωπος): λύκος, lýkos ("wolf") + άνθρωπος, ánthrōpos ("human").[1] The word lycanthropy is sometimes used generically for any transformation of a human into animal form, though the precise term for that is technically "therianthropy". Sometimes, "zoanthropy" is used instead of "therianthropy".[2] The word has also been linked to Lycaon, a king of Arcadia who, according to Ovid's Metamorphoses, was turned into a ravenous wolf in retribution for attempting to serve human flesh (his own son) to visiting Zeus in an attempt to disprove the god's divinity.

There is also a mental illness called lycanthropy in which a patient believes he or she is, or has transformed into, an animal and behaves accordingly. This is sometimes referred to as clinical lycanthropy to distinguish it from its use in legends.

 

Fictional causes

In fiction, the most common cause of lycanthropy is to be bitten by another 'werewolf' or lycanthrope. In other cases, lycanthropy is not given any specific cause other than being generally attributed to magic, which may be voluntary (a supernatural power) or involuntary (a curse). Another suspected common cause is the mental state of the person. The mental state of a human has been shown to make them believe that they are, indeed, a lycanthrope. When a more detailed explanation is assigned, it is generally one of those listed below.

Mechanisms of transformation

Even if the denotation of lycanthropy is limited to the wolf-metamorphosis of living human beings, the beliefs classed together under this head are far from uniform, and the term is somewhat capriciously applied. The transformation may be temporary or permanent; the were-animal may be the man himself metamorphosed; may be his double whose activity leaves the real man to all appearance unchanged; may be his soul, which goes forth seeking whom it may devour, leaving its body in a state of trance; or it may be no more than the messenger of the human being, a real animal or a familiar spirit, whose intimate connection with its owner is shown by the fact that any injury to it is believed, by a phenomenon known as repercussion, to cause a corresponding injury to the human being.

Transmigration of souls

Lycanthropy is often confused with transmigration; but the essential feature of the were-animal is that it is the alternative form or the double of a living human being, while the soul-animal is the vehicle, temporary or permanent, of the spirit of a dead human being. Nevertheless, instances in legend of humans reincarnated as wolves are often classed with lycanthropy, as well as these instances being labeled werewolves in local folklore.

There is no line of demarcation, and this makes it probable that lycanthropy is connected with nagualism and the belief in familiar spirits, rather than with metempsychosis, as E. B. Tylor argued, or with totemism, as suggested by J. F. M'Lennan. Thus, these origins for lycanthropy mingle a belief in reincarnation, a belief in the sharing of souls between living humans and beasts and a belief in human ghosts appearing as non-human animals after death. A characteristic of metempsychosis is a blurring of the boundaries between the intangible and the corporeal, so that souls are often conceived of as solid, visible forms that need to eat and can do physical harm.[3]

Witchcraft

The phenomenon of repercussion, the power of animal metamorphosis, or of sending out a familiar, real or spiritual, as a messenger, and the supernormal powers conferred by association with such a familiar, are also attributed to the magician, male and female, all the world over; and witch|wiccan superstitions are closely parallel to, if not identical with, lycanthropic beliefs, the occasional involuntary character of lycanthropy being almost the sole distinguishing feature. In another direction the phenomenon of repercussion is asserted to manifest itself in connection with the bush-soul of the West African and the nagual of Central America; but though there is no line of demarcation to be drawn on logical grounds, the assumed power of the magician and the intimate association of the bush-soul or the nagual with a human being are not termed lycanthropy. Nevertheless it will be well to touch on both these beliefs here.

Symptoms

Lycanthropy can begin when one believes that he/she is destined to take a form of something. Usually this happens in a time of vulnerability, such as after a wedding, death, or major change. Often, the transformation is triggered by someone saying something, doing something, something that makes the victim believe that he/she must begin transformation. Sometimes, the victim even reads something that makes them believe that they should change form. Usually, the process begins with dry skin, fatigue, and the need to be alone. Slowly, cravings will change and the victim's body with begin to undergo the metamorphosis. Eyes may change shape, hands will change, and hair and eye will gradually change color.

Animal ancestors

Stories of humans descending from animals are common explanations for tribal and clan origins. Sometimes the animals assumed human forms in order to ensure their descendants retained their human shapes, other times the origin story is of a human marrying a normal animal.

North American indigeneous traditions particularly mingle the idea of bear ancestors and ursine shapeshifters, with bears often being able to shed their skins to assume human form, marrying human women in this guise. The offspring may be monsters with combined anatomy, they might be very beautiful children with uncanny strength, or they could be shapeshifters themselves.[4]

P'an Hu is represented in various Chinese legends as a supernatural dog, a dog-headed man, or a canine shapeshifter that married an emperor's daughter and founded at least one race. When he is depicted as a shapeshifter, all of him can become human except for his head. The race(s) descended from P'an Hu were often characterized by Chinese writers as monsters who combined human and dog anatomy.[5]

In Altaic mythology of the Turkic and Mongolian peoples, the wolf is a revered animal. The shamanic Turkic peoples even believed they were descendants of wolves in Turkic legends. The legend of Asena is an old Turkic myth that tells of how the Turkic people were created. In Northern China a small Turkic village was raided by Chinese soldiers, but one small baby was left behind. An old she-wolf with a sky-blue mane named Asena found the baby and nursed him, then the she-wolf gave birth to half wolf, half human cubs therefore the Turkic people were born. [6][7]

Animal spirits

In North and Central America, and to some extent in West Africa, Australia and other parts of the world, every male acquires at puberty a tutelary spirit (see Demonology); in some Native American tribes the youth kills the animal of which he dreams in his initiation fast; its claw, skin or feathers are put into a little bag and become his "medicine" and must be carefully retained, for a "medicine" once lost can never be replaced. In West Africa this relation is said to be entered into by means of the blood bond, and it is so close that the death of the animal causes the man to die and vice versa. Elsewhere the possession of a tutelary spirit in animal form is the privilege of the magician. In Alaska the candidate for magical powers has to leave the abodes of men; the chief of the gods sends an otter to meet him, which he kills by saying "O" four times; he then cuts out its tongue and thereby secures the powers which he seeks.

The Malays believe that the office of pawang (priest) is only hereditary if the soul of the dead priest, in the form of a tiger, passes into the body of his son. While the familiar is often regarded as the alternative form of the magician, the nagual or bush-soul is commonly regarded as wholly distinct from the human being. Transitional beliefs, however, are found, especially in Africa, in which the power of transformation is attributed to the whole of the population of certain areas. The people of Banana are said to change themselves by magical means, composed of human embryos and other ingredients, but in their leopard form they may do no harm to mankind under pain of retaining forever the beast shape. In other cases the change is supposed to be made for the purposes of evil magic and human victims are not prohibited.

A further link is supplied by the Zulu belief that the magician's familiar is really a transformed human being; when he finds a dead body on which he can work his spells without fear of discovery, the wizard breathes a sort of life into it, which enables it to move and speak, it being thought that some dead wizard has taken possession of it. He then burns a hole in the head and through the aperture extracts the tongue. Further spells have the effect of changing the revivified body into the form of some animal, hyena, owl or wild cat, the latter being most in favour. This creature then becomes the wizard's servant and obeys him in all things; its chief use is, however, to inflict sickness and death upon persons who are disliked by its master.

In Melanesia there is a belief in the tamaniu or atai which is an animal counterpart to a person. It can be an eel, a shark, a lizard, or some other creature. This creature is corporeal, can understand human speech, and shares the same soul as its master, leading to legends which have many characteristics typical of shapeshifter tales, such as any death or injury affecting both forms at once.[8]

Regional varieties

Although the term lycanthropy properly speaking refers to metamorphosis into a wolf (see werewolf), lycanthropy is in popular practice used of transformation into any animal, even though the proper term is therianthropy. In India and the Asian islands the tiger is the most common form; in North Europe, the bear (see berserker); in Japan, the fox, tanuki (raccoon dog), and sometimes a wolf; in Africa, the leopard, hyena, or lion; and in South America, the jaguar. Though there is a tendency for the most important carnivorous animal of the area to take the first place in stories and beliefs as to transformation, the less important beasts of prey and even harmless animals like the deer or rabbit also figure prominently among the were-animals. Other cases are the were-shark of Polynesia and were-crocodile of Indonesia and Egypt.

North America

Many Native cultures feature skin-walkers or a similar concept, wherein a shaman or warrior may, according to cultural tradition, take on an animal form. Animal forms vary accordingly with cultures and local species (including bears and wolves), for example, a coyote is more likely to be found as a skinwalker's alternate form in the Great Plains region. Skinwalkers tend to be totemic.

In modern folklore and fiction the Wendigo found in the stories of many Algonquian peoples is sometimes considered to be similar to lycanthropes, in that humans could transform into them. The original legends varied significantly, however, and the fit may not be very close.

The Cajuns of Louisiana also believed in a similar creature with the variant name of Rougarou.

Over the last century, more modern accounts of a werewolf or man-wolf creature have surfaced among people living in heavily-wooded areas of the United States. These include the Beast of Bray Road, of Wisconsin, and the Michigan Dogman; considered by many cryptozoologists to be the same entity. South America

According to K. F. P. v. Martius the kanaima is a human being who employs poison to carry out his function of blood avenger; other authorities represent the kanaima as a jaguar, which is either an avenger of blood or the familiar of a cannibalistic sorcerer. The Europeans of Brazil hold that the seventh child of the same sex in unbroken succession becomes a were-man or woman, and takes the form of a horse (or a mule), a goat, a guará-wolf and a pig. The Brazilian werewolf is mostly related to the Portuguese belief, which includes the werewolf being forced to perform a series of religious duties.

The dolphin-man (boto encantado) is common in native North-Brazilian folklore. However, the myth more likely stems from one of the supposed powers of the boto (wherein it changes its shape into that of a human) rather than a man changing his form into that of an animal.

Europe

The wolf is the most common form of the were-animal, though in the north the bear disputes its pre-eminence. In ancient Greece the dog was also associated with the belief. The were-boar variant is known through Greece and Turkey. Marcellus of Sida, who wrote under the Antonines, gives an account of a disease which befell people in February; but a pathological state seems to be meant.

Romanian folklore actually has multiple variations on the lycanthropy theme. The vârcolac is often - though not exclusively - seen as a werewolf though it can refer also to (usually wolf-like) demons, vampires, goblins or ghosts as well; the pricolici is more universally wolf-like, and much like the strigoi is said to be a formerly human member of the undead, having risen from the grave to wreak havoc on the living. Additionally, both the terms strigoi and moroi are traditionally closely associated with both pricolici and vârcolaci, and while modern fiction makes a clear distinction between the terms (with strigoi and moroi being in usage more a reference to the vampiric than the lycanthropic, and the latter in turn referring more to "living" as opposed to undead vampires), older folklore leaves them not always so easily differentiated, especially with regional variants.

 Africa

In Abyssinia the power of transformation is attributed to the Boudas, and at the same time we have records of pathological lycanthropy (see below). Blacksmiths are credited with magical powers in many parts of the world, and it is significant that the Boudas are workers in iron and clay; in the Life of N. Pearce (i. 287) a European observer tells a story of a supposed transformation which took place in his presence and almost before his eyes; but it does not appear how far hallucination rather than coincidence must be invoked to explain the experience. The animal forms taken in Africa include the gazelle, crocodile, hippopotamus, hyena, jackal, elephant, lion and leopard.

See: Crocotta

 South Pacific

There are various tales of people becoming sharks in various South Pacific islands. For the most part, these were creatures are benevolent or at least not malign. There are several variant stories on how sharks came about. One story is that a were shark inherits their ability. Others point to children lost at sea or children adopted by a shark god. Many of the humans-turned-sharks are described as having skin patterns that no natural sharks have: similar to the cloth patterns of blankets that are wrapped around infants.

 East Indies

The Poso-Alfures of central Celebes believe that man has three souls, the inosa, the angga and the tanoana. The inosa is the vital principle; it can be detected in the veins and arteries; it is given to man by one of the great natural phenomena, more specifically the wind. The angga is the intellectual part of man; its seat is unknown; after death it goes to the under-world, and, unlike the inosa, which is believed to be dissolved into its original elements, takes possession of an immaterial body. The tanoana is the divine in man and after death returns to its lord, Poewempala boeroe. It goes forth during sleep, and all that it sees it whispers into the sleeper's ear and then he dreams. According to another account, the tanoana is the substance by which man lives, thinks and acts; the tanoana of man, plants and animals is of the same nature. A man's tanoana can be strengthened by those of others; when the tanoana is long away or destroyed the man dies. The tanoana seems to be the soul of which lycanthropic feats are asserted.

Among the Toradjas of central Celebes it is believed that a man's "inside" can take the form of a cat, wild pig, ape, deer or other animal, and afterwards resume human form; it is termed lamboyo. The exact relation of the lamboyo to the tanoana does not seem to be settled; it will be seen below that the view seems to vary. According to some the power of transformation is a gift of the gods, but others hold that lycanthropy is contagious and may be acquired by eating food left by a lycanthrope or even by leaning one's head against the same pillar. The Todjoers hold that any one who touches blood becomes a shapeshifter. In accordance with this view is the belief that lycanthropy can be cured; the breast and stomach of the shapeshifter must be rubbed and pinched, just as when any other witch object has to be extracted. The patient drinks medicine, and the contagion leaves the body in the form of snakes and worms. There are certain marks by which a shapeshifter can be recognized. His eyes are unsteady and sometimes green with dark shadows underneath. He does not sleep soundly and fireflies come out of his mouth. His lips remain red in spite of betel chewing, and he has a long tongue. The Todjoers add that his hair stands on end.

Some of the forms of the lamboyo are distinguishable from ordinary animals by the fact that they run about among the houses; the were-buffalo has only one horn, and the were-pig transforms itself into an ants' nest, such as hangs from trees. Some say that the lycanthrope does not really take the form of an animal himself, but, like the sorcerer, only sends out a messenger. The lamboyo attacks by preference solitary individuals, for he does not like to be observed. The victim feels sleepy and loses consciousness; the lamboyo then assumes human form (his body being, however, still at home) and cuts up his victim, scattering the fragments all about. He then takes the liver and eats it, puts the body together again, licks it with his long tongue and joins it together. When the victim comes to himself again he has no idea that anything unusual has happened to him. He goes home, but soon begins to feel unwell. In a few days he dies, but before his death he is able sometimes to name the shapeshifter to whom he has fallen a victim.

From this account it might be inferred that the lamboyo was identical with the tanoana: the absence of the lamboyo seems to entail a condition of unconsciousness, and it can assume human form. In other cases, however, the lamboyo seems to be analogous to the familiar of the sorcerer. The Toradjas tell a story of how a man once came to a house and asked the woman to give him a rendezvous; it was night and she was asleep; the question was put three times before the answer was given "in the tobacco plantation". The husband was awake, and next day followed his wife, who was irresistibly drawn thither. The lycanthrope came to meet her in human form, although his body was engaged in building a new house, and caused the woman to faint by stamping three times on the ground. Thereupon the husband attacked the shapeshifter with a piece of wood, and the latter to escape transformed himself into a leaf; this the husband put into a piece of bamboo and fastened the ends so that he could not escape, he then went back to the village and put the bamboo in the fire. The shapeshifter said "Don't", and as soon as it was burnt he fell dead.

In another case a woman died, and, as her death was believed to be due to the malevolence of a lycanthrope, her husband watched by her body. For, like Indian witches, the werewolf, for some reason, wishes to revive his victim and comes in human form to carry off the coffin. As soon as the woman was brought to life the husband attacked the werewolf, who transformed himself into a piece of wood and was burnt. The woman remained alive, but her murderer died the same night.

According to a third form of the belief, the body of the shapeshifter is itself transformed. One evening a man left the hut in which a party were preparing to pass the night; one of his companions heard a deer and fired into the darkness. Soon after the man came back and said he had been shot. Although no marks were to be seen he died a few days later.

 

Physical signs

Rough palms are also considered to be a sign.

In human form, a Flesh-walker usually has slanted eyebrows that meet at the bridge of the nose. Other can be recognized by the bristling or very thick and dark hair on their heads, or excessive hairy bodies.

Protruding teeth (elongated canine) or strangely compelling eyes are also visible sign

 

Behavior

After the shift back to human form, the Flesh-walker is usually exhausted and has to rest for one day or more. Flesh-walker always have to sleep with their jaws open . Once their jaws are closed, it difficult to unclench them.

When hunting for a Flesh-walker it is important to remember that your biggest clues will come through your suspects personalities. Becoming a Flesh-walker is not transparent, no matter how the victim tries to hide the tainted, subhuman blood appearance.

Therefore, look for symptoms in your human suspects that include increasing violence, increasing aggression, unprovoked rages, insomnia, restlessness, and other bizarre behavior. Unfortunately, over time these symptoms can be brought under control, so do not rely on them exclusively.

Sterling Silver

This substance may help stop the transformation or help keep it under control but it is not a cure.

Silver

Depending on how much of or the percent(%) of it is how much it will harm you like a alergic reaction.

 

Shifting, in general, means times when animalistic aspects become, dominant over human aspects of the person's personality or spiritual form. This may include, but not be limited to, feelings of "phantom limbs" or fur, keener senses, desires to bite or hunt, feelings of instincts not usual to humans, etc. This is distinct from invocation of a totem entity, or from any state induced by drugs or guided trances, as it is natural to the individual in question and can generally be easily called upon through simple concentration or will. Occasionally it is involuntary, but generally not to extremes (making it distinct, in the case of m-shifting, from psychological lycanthropy). M-shifting may be minor (animalistic aspects come to the forefront, but only in small ways, and the human persona remains dominant) or major (the therian can no longer speak, may have trouble walking upright, and can no longer behave in a human fashion).

 

Physiological effect shifting

 This is an M-shift that is so strong that it causes muscle contractions,that alters physical appearance during the M-shift muscle contracts stay the same,also therefore making this the closest thing to a P-shift.

 
Physiological shifting: is a term coined by the therian subculture. However, it is not precisely synonymous with therianthropy. Although some, indeed many, practitioners experience the shift as transforming into or connecting with an animal alter ego, this is by no means universal. Other kinds of shifts are possible. Some experience their shift as a kind of religious ecstasy--union with some spirit or divine being. Others experience it as an altered state involving only their own mind, body and identity.


Mental Shift (m-shift): this term indicates a change in mindset toward a non-human creature. That change/shift can be very mild, to very strong, and any level in-between.

Many therians tend to understand mental shifting as being an extreme shift in mindset toward one’s theriotype (or other animal) when that is actually only one type of manifestation of it, and it happens to be the seemingly more uncommon type. Most m-shifting is the mild to moderate types when part of a human mindset/mentality is maintained. Some people can signify these shifts in supposed percentages of %human, %[theriotype], etc., but not everyone who experiences m-shifting can or will denote theirs with percentages.

It is unclear and undecided by consensus on whether ‘minor fluctuations’ toward or away from the animal mindset should be considered a type of mental shift, mainly because they do mention some level (albeit very minor) of mental ‘change’. There are also the implications that people sometimes see in the concept of m-shifting with them assuming that it indicates a notable separation from the ‘therioside’ and the person, when instead mental shifts do not have to exclude integration of the theriotype(s) with the human or self. Also, the boundaries as to what is and is not a mental shift have not been clearly defined by a therian community consensus. The term’s definitions are often so vague or ambiguous that they could be applied to more or less than mental shifting itself might actually encompass.


Phantom Shift (ph-shift): the term is based off of the “phantom limb” experience that some amputees have, but this is only a similar, obviously not the same, occurrence. It is when a person feels a non-human body part attached to or super-imposed on their human body.

The specific ways in which these can be experienced varies vastly, but included amongst them are a diversity of levels of ‘realism’, some being very minor to some even being so intense that the phantom part feels almost or entirely “real” regardless of the fact it is not physical. Some phantom parts are constant, but the ones referred to in this definition are those that are temporary and ‘shift’ in and out of occurrence. Other effects associated with some phantom parts include pain or discomfort in/on or associated with the phantom part, movement (voluntary or involuntary) of the phantom body part, and reactions to outside ‘real’ stimuli such as objects, sounds, movement of other things, and so forth.


Astral Shift: when a person shifts his/her astral body to the ‘form’ of a non-human animal, whether it be of a person’s theriotype or some other type of animal.

Spiritual (S-Shift) - A change in spiritual state, often broken down by type (astral shifting, auric shifting, etc). The spiritual self, astral body, or aura change to resemble the theriotype animal.


Dream Shift: self-explanatory, but this is a shift that occurs as the person shifting partially or entirely into his/her theriotype(s) or any other non-human animal within the dream. If the person shifts to an animal that is a theriotype of his/hers then it is a therianthropic dream shift, and if it’s to some other type of animal then it’s, of course, non-therianthropic (as applicable to other types of shifts).


Physical Shift (p-shift): this type of shift is widely and often highly believed to not be possible to occur, but because of its usage on therianthropy sites and boards it’s defined here. As the name indicates, a physical shift is a shift that would occur with the person’s physical body changing partially or entirely into a non-human animal. Some people claim that because they experience color changes in their irises that it is or maybe a very minor physical shift, but well-made arguments have been made against that notion and other claims of actually physically shapeshifting, in part or whole.


Cameo Shift: used to indicate a shift not of a person’s theriotype(s) (like a “cameo appearance” in some forms of media). This term is not used widely much anymore, and the term itself is actually meant to denote that the person is experiencing shifts to an animal that the person doesn’t ‘usually’ shift into—the animal is a rarer occurrence to shift for the person. However, that latter description gives implications that an animal shifted to non-rarely (even if not necessarily on a regular basis) would be a theriotype, when instead shifting does not define a therianthrope nor his/her theriotype(s), and thus a more frequent occurrence of shifting to a non-therianthropic animal could be from the person experiencing some other form of animal connection, animal spirituality, or such similar things. 

Channel shift: Looking through another beings eye's seeing what they are seeing.

Splice shift: Mix between human and animal mind frame.

Jump shift: To shift into more than one kind of animal mind frame.

Energy shift: You feel noticeably lighter on your feet and feel like you can run faster than normal, and your alot happier at the time.

 

 

 

 

 

 

 

 

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